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| Any of a number of problem-solving techniques that are designed to expand ideas and encourage creativity. List making, mapping, associative thinking, and metaphorical thinking are common strategies used. |
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A problem-solving stratefy in which a predetermined goal is pursued in a linear progression using a highly focused problem-solving process. Six steps are commonly used: 1. define the problem 2. do research 3. determine your objective 4. devise a strategy 5. execute the strategy 6. evaluate the results |
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| An open-ended problem solving strategy. Starting with a broad theme, the artist or designer expands ideas in all directions. |
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| A well-developed three-dimensional sketch, comparable to a two-dimensional thumbnail sketch. |
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| In three-dimensional design, a technical experiment or small-scale version of a larger design. |
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| A well-developed model, as with the fully functional prototype cars developed by automobile companies. |
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| ________and composition are equally important aspects of art and design. |
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| Designers usually solve problems presented by clients. Artists usually invent _________ problems for themselves. |
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| Ideas come from many sources, including comon objects, nature, _________, and history. |
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| Good problems are significant, socially responsible, comprehensible, and authentic. They provide _____ __________ without inhibiting exploration. |
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| Convergent thinking is highly linear. The word _____ can help you remember the steps. |
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| _________ thinking is nonlinear and more open-ended than convergent thinking. It is less predictable and may lead to a creative breakthrough. |
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| Any idea can be expanded or enriched using _____________. Making lists, using a thesaurus, making a conceptual diagram, and creating connections are all common strategies. |
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| Visual and verbal research can provide the __________ ___________ needed to create a truly inventive solution. |
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| The best artists and designers have a wide range of ________ and approach new challenges with an open mind. |
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