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| The hero's normal world before the story starts |
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| The hero has a problem, or adventure, the hero may accept the call willingly or reluctantly. |
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| Meeting with the mentor. #3 |
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| The hero meets a mentor who helps the hero gain advice or training. Mentors can vary. |
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| Crossing the first threshold. #4 |
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| The hero leaves ordinary world and goes into a special world. Sometimes the hero must undergo some sort of ordeal in order to pass into this other special world. |
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| The hero travels through this special land and has to do some tests, meets allies and meets enemies. Each successful test proves the heros ability to move further. |
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| The hero is joined by a helper who helps with tests and serves as a good friend. |
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| The supreme ordeal/final battle. # 7 |
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| The biggest life or death crisis in which the hero attempts to use those parts of his true self that terrified or shamed him before. |
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| After doing the mission the hero must return to the threshold of adventure and prepare to return to normal land. |
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| The hero has survived death, overcome fear and now gets a reward. Feels good cause the hero finds the power of his true self. |
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| the hero must return to normal world. |
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| Another (final) test where the hero faces danger or death. They have to use everything they have learned. He is forced to exam himself and what he's learned through this final test. |
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| The hero returns with the the "elixir" and uses it to help everyone in normal world. |
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