Term
| Clients may be categorized as |
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Definition
| Persons, Organizations, or Populations |
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Term
| The domain of OT is defined as: |
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Definition
| Supporting health and participation in life through engagement in occupation |
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Term
| The process of OT is defined as: |
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Definition
| Collaboration between the practitioner and the client |
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Term
| The domain consists of 6 main components: |
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Definition
Activity Demands Performance Skills Context and Environment Areas of occupation Client Factors Performance patterns |
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Term
| The process consists of three main components: |
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Definition
Evaluation (Occupational profile, analysis of occupational performance) Intervention (Intervention Plan, implementation, and review) Outcomes (Engagement in the occupation) |
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Term
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Definition
| Activities oriented toward taking care of one's own body. |
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Definition
| Activities to support daily life within the home and community that often require more complex interactions than self-care used in ADL. |
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Definition
| Activities needed for engaging in remunerative employment of volunteer activities. |
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Definition
| Quiet and effortless actions that interrupt physical and mental activity, resulting in a relaxed state |
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Term
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Definition
| A nonobligatory activity that is intrinsically motivated and engaged in during discretionary time, that is, time not committed to obligatory occupations such as work, self-care, or sleep. |
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Term
| Social participation is defined as: |
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Definition
| Organized patterns of behavior that are characteristic and expected of an individual in a given position within a social system. |
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Definition
| Any spontaneous or organized activity that provides enjoyment, entertainment, amusement, or diversion. |
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Term
| Programmed aging is a genetic aging theory which believes: |
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Definition
| The human body has an inherited internal genetic clock that determines the beginning of the aging process. "Hayflick Limit"--only a certain # of cell divisions allowed |
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Term
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Definition
| Random (stochastic) chromosomal changes occur as a result of miscoding, translation errors, chemical reactions, irradiation, and replication of errors, which result in changes in RNA and DNA code. |
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Term
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Definition
| Free radical damage accumulates over time, resulting in aging characteristics |
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Term
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Definition
| The CNS is the aging pacemaker of the body |
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Definition
| Cumulative damage within body leads to death of cells. |
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Term
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Definition
| Elders withdraw from roles and/or people due to physical or psychological reasons "I am too old" or "I am not up to it" |
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Term
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Definition
| Elders change activities to ones that are more meaningful to them |
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Term
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Definition
| Elders adapt to changes by using strategies to maintain continuity in their lives, both internal (new experiences linked to old ones) and external (familiar people and communities). |
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Term
| Life span/Life course theory |
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Definition
| An age-related sequence of socially defined roles and events that are enacted over historical time and place. Key elements of theory: 1) Aging occurs from birth to death, 2) aging involves biological, social, and psych processes, and 3) experiences in aging are shaped by historical factors |
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Term
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Definition
| People attempt to maximize their rewards and minimize their costs in interaction with others. (What can elder contribute, and what do others do for them)? |
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Term
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Definition
| Considers three interacting factors in a continuum--the person, the human environment, and the nonhuman environment. Critical to thriving are: social connectedness, ability to find meaning in life and to attach to ones' environment, adaptation to physical patterns, and positive cognitive/affective function. |
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Term
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Definition
| Birth to 3 months. Random movements. |
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Definition
| 3 to 18 months, playing on own. |
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Definition
| Toddler. Learning how to relate and communicate. |
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Term
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Definition
| 18 mos to 2 years. Alongside others. |
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Definition
| 3-4 years old. More interested in the other kids than in the toys. Learning sharing and getting along. |
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Definition
| Around age 3. Share toys and ideas. Use moral reasoning to develop values. |
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Definition
| Exercise, muscle strength |
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Definition
| Create things, explore, discover what works and doesn't work |
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Definition
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Definition
| Preschool age. A leader emerges in a group. Games with rules (simon says). |
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Definition
| Assume adult roles, use imaginations. |
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