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Definition
| Displays all content of new applications |
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Definition
| where you create and setup objects in your application |
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Definition
| where you can code events in your game |
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Definition
| Alternate way to code events that put them in a list of commands |
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Definition
| Displays properties of selected frame |
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Definition
| Where you edit the basic properties and sequence of frames and applications |
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Definition
| Lets you switch between the different editors and frames easily |
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Definition
| A list of all your objects that makes it easy to find your objects in frame. |
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Definition
| Creates a new object with the same properties and looks as the old one |
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Definition
| Creates a copy of the object with the same properties, but if you change the properties on one, they all change. |
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Term
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Definition
| Allows you to quickly test your whole application, or just a single frame. |
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