Term
| How many tile map sizes are available for text (non-rotational) backgrounds? |
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Term
| How do you get a pixel in a sprite to be transparent? |
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| The data used to determine a sprite’s degree of rotation is located in which of the four 2-byte attributes? |
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Term
| What is a rotational tile map an array of? |
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Definition
| tile indexes that point to the tile images |
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Term
| True or false, The GBA has built in support for floating point operations. |
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Term
| Sprites can be flipped and rotated at the same time. |
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Term
| Where does sprite image data need to be loaded to? |
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Term
| Which video modes are tile based modes? |
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Term
| Which section of memory can you change that will not cause visual artifacts during the vertical draw period? |
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Term
| How many unique instanced of hardware sprite rotation/scale are available at any one time. |
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