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| Hands at chest height, face exposed, feet are heel, toe shoulder width apart. Rear foot goes slightly back. |
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| Hands at eye level, head protected, chin-tucked, shoulders high, feet are heel, toe and shoulder width apart. Rear foot goes fully back. Rear heel is off the ground and knees are bent. |
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| Move 3-Dimensionally while fighting. Advance, retreat, side-to-side, etc. Move around target. |
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| Like straight punches, but with your palm heel. Don't have your fingers loose everywhere, keep them together. Don't telegraph your palm strikes; keep your hands relaxed until you strike. |
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Jab (lead side) and cross (across the body). Make sure to hit with your pointer and middle knuckles. |
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| Advancing/Retreating Straight Punches (1) |
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Definition
Advancing: Burst forward to close distance and provide force while you punch. Retreating: Punch as you retreat. Not the strongest punch there is but it keeps the target busy while you make space. |
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| Straight Punches to the stomach for when the target is guarding their head. |
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| Eye Strikes (f) (Not on Apex Krav Maga Test) |
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Definition
| [image] Thumb knuckle is bent and hugged to the rest of the hand, not out. Knife hand position. Hit with a small arc rather than straight in so your fingers don't jam as much on a miss. Make sure you use your closer hand; this has the most reach of hand strikes. |
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| Strike with meaty part of fist (muscular as opposed to skeletal). Forward is swinging forward toward the face or another high target. |
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| Strike with meaty part of fist (muscular as opposed to skeletal). Low is swinging somewhat more downwards at any target below the face like the chest. |
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| For when the target is at your side. Look to the side at them. Raise hand up, hammer fist swinging your arm to the outside, follow through, and adjust your feet with the follow through to end in fighting stance facing the target. |
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| Elbow strike by rotating front and pivoting on same side foot. Action in the horizontal plane. |
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| Send elbow out and tuck in chin to strike at your side. Action in the horizontal plane. |
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| Look behind, pivot on opposite side foot, and elbow strike by rotating back. Action in the horizontal plane. |
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| Look behind you. Attacking elbow straight back to the target's midsection, rotating on opposite foot. Action in the vertical plane. |
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| Look behind you. Bend slightly forward at the waist and send elbow up into the target's chin. Action in the vertical plane. |
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| Attacking elbow straight rotating up to their chin like an uppercut, rotating on same-side foot. Action in the vertical plane. |
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| Raise elbow while taking a step forward and then drop the elbow to hit back of the neck/base of the skull on a target that is hunched over. Action in the vertical plane. |
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| Kick with full leg at once, don't lift then extend. Look to the chest so you're not telegraphing your attacks and so you kick through. Impact with your shin. |
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| Defensive Front Kick to Vertical Target (f) |
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Definition
Knee comes up, extend forward and punch the target away with bottom of foot. Some counter balance - the body tilts slightly back to give more extension as you kick.
Keeps and makes distance. |
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| Roundhouse Kick Inside (1) |
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Definition
| Angle front foot slightly out to align with where you'll end up and give your body more natural torque, then kick with your opposite foot and moving towards the alignment of your front foot. An inside kick is aiming for the inside between the legs. |
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| Roundhouse Kick Outside (1) |
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Definition
| Angle front foot slightly out to align with where you'll end up and give your body more natural torque, then kick with your opposite foot and moving towards the alignment of your front foot. An outside kick is aiming for the outside of the body either an outside leg or torso. |
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| Knees with Reference Point 1 (f) |
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Definition
| Bend knee properly as you strike to provide a strong striking surface. Pull enemy into strikes as you make them using grip from RP1. Recoil knee quickly and make sure foot goes all the way back on the ground between knee strikes for maximum travel and thus power. |
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| Knees without Reference Point 1 (f) |
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Definition
| There are a variety of things, but if you're jabbing with your knee, remember, hips back as you thrust kee forward, sort of like with a front kick. |
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| Thai Clinch/Round Knees/Pin the Head (1) |
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Definition
Both hands high on the head, elbows in nice and tight squeezing the neck from either sides, controlling target's head and pulling it down into your collar. Your head should be on one side of their head. This is what you need to know for the basic clinch.
Variations: 50% Thai Clinch is 1 hand on the head and the other on their arm as they've got you in a 50% Thai Clinch.
What you can do with Full Thai Clinch: Pull head down to the hip as you step pivot, bringing your opponent off balance, and then knee strike, pulling them into the strike as with knee+RP1.
https://www.youtube.com/watch?v=iBqZrvNEQUA |
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| Chin tucked, forearm strong over head. If both arms were up at once, fingertips would be on elbows. |
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| Chin tucked, forearm strong over diagonal vector to head. If both arms were up at once, fingertips would be touching like the roof of a house. |
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| If both arms were up at the same time, forearms strong like a goalpost out in front (not behind). Elbows are away from body. |
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| If both arms were up at the same time, forearms strong like Defense 3 but with elbows coming into the body so forearms angled to block body shots from a slightly lower angle. |
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| Slight bend at the waist, elbow rotated out, fingers pointing down. |
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| Bent at the waist, elbow rotated out, fingers pointing down towards your middle line. If both arms were up, your fingertips on each hand would touch. |
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| Bent at the waist, elbow rotated out. If both arms were out at once, fingertips would be on elbows. Similar to 1 but blocking down. |
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| Inside Defense vs Straight Punch High (1) |
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Definition
| Intercept and redirect with your palm on the same side that they're punching from, keeping your chin tucked and moving your head slightly out of the way as you do it. |
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| Inside Defense vs Straight Punch Low (1) |
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Definition
| Intercept and redirect with the side of your arm on the same side that they're punching from. Your palm should be facing you, elbow pointed down. |
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| Absorbing Round Kicks (1) |
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Definition
| As the round kick is coming, point knee slightly out towards where it's coming in and flex the quadricep. The idea is for the kick to slide slightly up your thigh to dissipate force. Then as you're doing that, counter with a punch or whatever is available. |
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| Basic Focus Mitt Combos (1) |
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Definition
1: Jab 2: Jab, Cross 3: Jab, Cross, Hook 4: Jab, Cross, Hook, Cross |
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| Choke Defense From Front (f) |
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Definition
Chin tucked.
One Side: Pluck with one hand while striking the face through the inside of the choke with the other.
Both Sides: Pluck with both hands while groin kicking simultaneously.
Finish in Reference Point 1 with combatives.
As always for the pluck, your hook hand should be rotating the choking hand away at their wrist as you pull down in one quick movement. |
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| Choke Defense From Side (f) |
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Definition
Chin Tucked.
Pluck from the side the choker isn't on while using your arm that's on the choker's side to make a groin strike with a hammer fist, immediately transitioning into an elbow up to their chin (which should be fairly natural as they double over from the groin strike).
Finish in Reference Point 1 with combatives. |
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| Choke Defense From Behind (f) |
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Definition
Chin tucked, step to the side as you pluck with both hands, immediately into a groin strike and elbow to the chin.
Finish in Reference Point 1 with combatives. |
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| Choke Defense From Behind (Rotational Defense) (f) |
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Definition
If someone is choking and pushing you from behind, plant a foot out in front of you to stop yourself. Bring the opposite arm straight up to your ear and in a rotation of the torso, bring it down to almost trap the aggressor's arms under your elbow and break their choke. Then reference point 1 and combatives.
Bring the arm up with a stabbing upwards of the arm, not windmilling up. Sync the foot and the hand raising. |
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| Rotational Defense vs Choke with a Push (1) |
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Definition
| If someone is choking and pushing you from the front, plant a foot firmly behind you to stop yourself as you simultaneously bring the opposite arm straight up to your ear. Bring that arm down quickly and hard as you rotate your torso to break the choke and trap their arms. Then reference point 1 and combatives. |
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| Plucking (front, side, behind) (1) |
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Definition
| Basic idea: hook hands grabbing choker's hands by thumbs above wrists where they're weakest, and rotating them open with a fast motion snapping your arm to your side. Give your hands space to travel before grabbing so that there's force to the pluck. You're not applying force once you've got their hands, you're making one forceful movement during which you grab them. |
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| Side Headlock Defense (1) |
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Definition
| When you're pulled with a headlock from the side, look in towards the attacker's body so your throat is protected. Don't resist being pulled - bring yourself in as close as you can to protect your neck. Groin strike with the lower arm and reach the higher arm over them to grab their face from behind and pull it back. Rize up and keep pulling them back, dropping them. |
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| Rear Headlock Defense (bar arm) (1) |
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Definition
| Turn chin in direction of hands to breath. Pluck the attacker's hands with both your hands and bend with your chin down moving backwards to try to escape from the space you've made. Slide out and end in reference point 1 then throw combatives. |
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| 2-on-1 Wrestling Drill (1) |
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Definition
| Using both your arms to control your enemy's arm. Variations exist. Generally an arm controlling at their wrist and another arm holding higher up on their arm. Most ideal is from behind them, as always. |
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| Arm Drag Wrestling Drill (1) |
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Definition
| Parry with arm on the same side they're throwing a punch or have an arm out by lifting your close arm up and keeping it between you and their arm. With your farther arm, wrap around their arm from onder so you're now controlling their arm. Drag their arm to the other side of your body and step past them so you're now behind them. |
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| Collar Tie Wrestling Drill (1) |
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Definition
| From the front, arm framed against the opponent's body, with hand on the back of their neck to control where they are. |
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| Pummeling Wrestling Drill (1) |
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Definition
| Motion used to change positions while maintaining control. Slide hands across the enemy's body to your new position without giving them space. |
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| Chin tucked, sit down, slam the ground with your hands when you hit the floor but don't land on your hands. Immediately get into ground fighting stance. |
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| Tuck chin, sit down side, and slap hand to the ground between out from your body and 45 degree angle. Don't land on your hand or you'll break it. Keep the other hand up to guard you. |
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Definition
| Ground fighting position involves one leg planted on the ground and the other one up and cocked so you can strike with it or block with it. Arms should be off the ground and defending your face and torso. Neck should be off the ground and you should be balanced on your back. |
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Definition
| Moving rotationally, track the enemy with your cocked leg being the one closest to them for defense and move around with your leg that's planted. Switch when they change sides of your body. For moving back, sit up with your opposite hand and leg planted and your defending hand opposite your cocked leg, and move back as appropriate. Should look similar to start of transition kick from the ground because it literally is where that starts. |
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| Getting Up from Ground (f) |
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Definition
| Sit up with your opposite hand and leg planted and your defending hand opposite your cocked leg. Cocked leg can be more out now. Swing your cocked leg under you and back to stand up while your defending hand stays out to defend. During this, you should never have your back to your opponent. |
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Definition
| On your elbow and leg, keeping maneuverability with the higher leg cocked to kick and the higher hand defending still. |
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| Front Kick from Ground (1) |
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Definition
| When the opponent comes in close, bridge your hips up and extend your cocked leg into a hard kick. You should be on your shoulders while your hips are bridged. |
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| Round Kick from Ground (1) |
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Definition
| The opponent is on your side as you were tracking them and you can't reposition to face them in time. Your cocked leg should be closest to them at the start. Rotate down on to that cocked leg and kick with the opposite leg, using the momentum from the rotation as you scissor your legs. Should be on your hip as you kick. You can also roll up and kick which feels stronger but takes longer. This "rolling up" looks like you supporting yourself on your arm and shin, similar to the side kick from ground. |
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| Side Kick from Ground (1) |
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Definition
| From side ground position, lift up onto your elbow and shin, push off the floor, and then kick with your cocked leg as the opponent comes in. Make sure your heel, knee, and hip are all in line. |
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| Transition Kick from Ground (1) |
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Definition
| Supporting yourself on your opposite foot and hand like you're going to get up, you use your cocked leg to kick the opponent's leg and as you swing your cocked leg back afterwards, you stand as normal for getting up from ground. |
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Definition
| Similar to a front kick from the ground in the way you lift your hips, but instead of kicking out, you raise your cocked leg and kick harshly down. Imagine someone is coming into your guard, this is how you'd kick them in the back. |
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| Mount - Top: Striking/Maintaining (1) |
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Definition
| From top mount, strike, hammer fist, and whatever works until they're somewhat incapacitated. Then exit. While in top mount, keep your weight low. |
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| Mount - Top: Exiting (Pop up and out) (1) |
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Definition
| From top mount, once they're somewhat incapacitated, place your hands on their chest to pop up and off of them. Dismount to the side and circle around towards the head, staying away from their feet. |
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| Mount - Bottom: Basic Bridge Trap and Roll (1) |
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Definition
While they're attacking from mount, keep defending your face with your arms while your chin is tucked. Keep trying to slide them off your chest onto your hips by pushing yourself out from under them if they're not already over your hips.
Then, when you feel them coming down with a punch or action, use that momentum and buck your hips hard so they have to catch themselves (turn your head to the side to avoid getting your face smooshed). Immediately trap one of their hands on your chest to take away their support. Trap their foot on the same side with your foot, and roll aiming your force diagonally up, not purely to the side so you're exploiting their lack of support in that area. |
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Term
| Guard - Top: Basic Striking (1) |
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Definition
| Lean back and strike down to the stomach and groin. Hammer fists can be very appropriate here. |
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Term
| Guard - Top: Open the Guard (1) |
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Definition
| Lean back and from striking the groin, when they weaken their guard, place your hands on them in front of you, opening up their hips more with your elbows. |
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Definition
| Once you've opened the guard, push off with your hands as you stand. Trace the legs with your hands as you stand so you don't get kicked on the way out. Then circle around to the head. |
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| Guard - Bottom: Kick Off from the Ground (1) |
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Definition
| Shrimp to one side, put knee on chest and put the other foot on the waist at the top of the thigh. Use the foot on the waist to push and make some space for a powerful face kick. Then make more distance if needed to get up and get to your feet. |
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Term
| Guard - Bottom: Wrist Releases - As Hard Techniques (Using Strikes to Defend) (1) |
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Definition
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| Wrist Releases as Soft Techniques (f) |
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Definition
| Pull out through weak part of the grip. If it's a same side wrist grab, rotate and go your elbow to theirs. If it's cross wrist grab, pull out from the weakest part of the grip with your thumb side facing the direction you're moving. |
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| Wrist Releases as Hand-Fighting Drills (f) |
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Definition
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| Squat, put hands on the ground, and drive your legs back and your hops down with your chest staying up. |
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| Pre-Conflict Basic Awareness: Using the Fence, Angle ("in the pockets" or outside of the elbows), Eyes on the Hands and Waistband (f) |
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Definition
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| Basic Pre-Empting Striking - Angle, Line-Up, Disguising the Sucker Punch (1) |
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Definition
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| Pre-Attack Indicators - Posturing, Blading, Clenching, Shedding (Removing Clothing) (1) |
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