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"Noughts and crosses" by A.S. Douglas on EDSAC (NOT VIDEO GAME) |
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| "Tennis for Two" by William Higinbotham |
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| MIT student Steve Russell programmed what game in 1962? |
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| Ralph Baer released what gaming console for Magnavox in 1972? |
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| This man made is responsible for starting ATARI and creating "PONG" |
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| What was the first game censored due to violence? |
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| Steve Jobs and Steve Wozniak made hardware for what company? |
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| Most successful game in history that started a merchandizing frenzy with its 1980 release |
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| 1st game to use laserdisc |
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| 1st game to to use 3D polygons |
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| 1st programmable home system |
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| Atari VCS (2600), Magnavox Odyssey 2, Mattell Intellivision, Coleco Vision |
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| This was the year of the great video game crash |
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| This gaming system outsold competition 10 to 1 in 1986 |
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| Nintendo Entertainment System (NES) |
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| NEC TurboGrafx, Sega Genesis, Super NES |
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| 1st first-person shooter game |
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| Entertainment Software Rating Board (1993) |
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Sony Playstation, Sega Saturn (disc) Nintendo 64 (cartridge) |
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Sega Dreamcast(1st 128bit system) Sony Playstation 2, Microsoft Xbox, Nintendo Game Cube |
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| 4 elements of game creation |
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| Challenge, Emotional experience, Socialize, Escape Reality |
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| explains game in writing (used to help sell game idea) contains: style, gameplay, plot, character, setting, technology, storyboard and artwork |
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| The Design Document (2 basic sections) |
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Internal document - programming External document - business and marketing |
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Game mechanics (what player can do) Artifical intelligence (How virtual world responds) Game elements (characters, items, etc) Game progression (levels) System menus (options) |
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| Two companies involved in creation of game |
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| Publisher & Developer (game design team can be under either) |
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| branch of company (i.e. EA Games) |
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| company that makes one game and assigns platforms |
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| consoles (i.e. XBox, PS2, Wii) |
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| Tests games to work out bugs |
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| final check on game, "Gold" = READY |
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| you know that 1-800 number on the box?...dont get stuck with this job |
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*Graphics - 2D Art & Animation, 3D modeling & animation *Sound *Programming (Done on PC) *SDK (Software Development Kit) - tools for game creators |
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2D animation "sprites" 3D modeling - Polygon based, PPS=Polygons per second LOD=Level of detail models |
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| Software that adjusts animation based on player input |
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| repetitive operation of engine - HandleWindowsMessages, GetInput, ProcessData, Render |
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| require hardware rendering for real time, unlike feature film animation (NO LAG! LAG BAD!) |
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| Number of pixels that can be rendered per second |
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| Application Programming Interface - Library code instructions that convert generic messages into hardware specific messages (i.e. DirectX, openGL, Java) |
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