Term
|
Definition
| process of solving problems |
|
|
Term
|
Definition
| outlines responsibilities of designer and financial obligation of the client. |
|
|
Term
|
Definition
| the basic nature of the project --where, who etc. |
|
|
Term
|
Definition
| The program is a list of goals, requirements, restrictions etc. Programming is gathering the information needed to analyse the problem and solve it. |
|
|
Term
|
Definition
| those who will use the design |
|
|
Term
|
Definition
| Residents: age, gender, background etc. |
|
|
Term
|
Definition
| describes part of the program for a home, it’s constantly changing (reading, computer, special hobbies etc.) |
|
|
Term
|
Definition
| what the user envisions for the space --who, for what, how many ppl will use it etc. |
|
|
Term
|
Definition
| locations of rooms or proximity of certain objects. |
|
|
Term
|
Definition
| site, view, winds, noise etc. |
|
|
Term
|
Definition
| how much space is needed for specific functions in the room. |
|
|
Term
|
Definition
| preserve environment. Climate, weather and physical location. |
|
|
Term
|
Definition
| types of structures built, heating/cooling systems, placement etc. |
|
|
Term
|
Definition
| compatible with neighbors and natural surroundings |
|
|
Term
|
Definition
| views are valuable to design, use windows or lack of windows accordingly. |
|
|
Term
|
Definition
| Berms and windbreaks can minimize wind. In hot places wind could actually be a positive. |
|
|
Term
|
Definition
| again can be positive or negative depending on environment and climate. |
|
|