Term
|
Definition
| It displays all the contents in an application. You can browse and view projects, applications, and their frames. |
|
|
Term
|
Definition
| Where you create and set up all objects that are going to be used in your app. |
|
|
Term
|
Definition
| Where you can code events to make your app. Feel alive |
|
|
Term
|
Definition
| An alternative way to code your events. |
|
|
Term
|
Definition
| Used to show and edit properties of the selected app., frame or object. |
|
|
Term
|
Definition
| Where you edit the sequence and basic properties of the frames of your app.. It can do many other things like creating new frames, change their order, resize them, and change their title. |
|
|
Term
|
Definition
| Helps you quickly cycle between the MMF2 editors and allows you to travel between frames of your app.. |
|
|
Term
|
Definition
| Helps you find objects and also brings up the frame the said object is in. |
|
|
Term
|
Definition
| The word says it all… It creates a new object with the same properties and looks as the original one. |
|
|
Term
|
Definition
| Almost exactly like cloning but with 1 major difference. When you edit one of the duplicated objects all of them get edited. (ex.- You have 1 red car, you duplicate it, now you have 2. You change the color of one of them to blue, they both are now blue) |
|
|
Term
|
Definition
| Allows you to quickly text your entire project, app., or just a single frame (the one selected) |
|
|