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| One of the best known ____ animators was Ray Harryhausen, who worked on countless sci-fi and horror films from the 1940s to the 1980s. |
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| ____ differs from stopmotion only in the medium used. |
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| In this type of animation, drawings are hand-traced onto acetate and shot over background paintings. |
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| This stage of 3D computer animation involves the creation of the three-dimensional objects. |
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| This stage fo 3D computer animation adds detail to the actual physical appearance of the model. |
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| In ____, the user changes the position of the model at "key" times in the scene. |
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| This type of motion capture uses cameras and reflective badges to "see" the movement of the actor. |
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| This type of motion capture senses changes in placement of markers worn by the actor. |
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| This type of motion capture records movement of the actor through an outfit the actor wears. The mechanical change in the hardware is sent to the computer. |
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| This is the actual "painting" of the finished animation with all the lighting, shading, textures, and color information. |
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| Researchers at MIT developed the ____, a device that would allow for the creation of engineering drawings that could be scaled up or down, and lines that were perfectly straight or curved. |
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| In 1973, the first ____ conference was held. This allowed individuals working in and studying the computer graphics field to get together to view and discuss new developments. |
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| to bring an inanimate object to life |
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| 1440 frames (24fps x 60 sec) |
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| How many frames of animation in 1 minute of film? |
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| 1800 frames (30fps x 60 sec) |
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| How many frames of animation in 1 minute of video? |
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-Stopmotion -Clay Animation -Cel Animation Cel Rotoscoping |
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| What are the basic animation mediums? |
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1) Movies 2) Advertising 3) Video Game Industry 4) Research and Development |
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| Where do we see computer animation? |
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| What is the most important part of a successful animation? |
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| the study of animal motion |
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| studies done in the 1830s on ____ & ____, affect animation today |
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| Animal Locomotion (1889) & The Human Figure in Motion (1901) |
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| Eadweard Muybridge published 2 influential books on bodies in motion; they are... |
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| Who created the world's 1st animated film, "Humorous Phases of Funny Faces," in 1906 |
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| the year that "Humorous Phases of Funny Faces" came out |
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| What character is considered the 1st animated character w/ personality (and probably the 1st international animation star)? |
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| Creator of Gertie the Dinosaur, the first character-driven animation, in 1914 |
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| the year that Windsor McKay introduced Gertie the Dinosaur |
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| Name of the 1st Disney animated film w/ synchronized sound, starring Mickey Mouse, in 1928 |
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| the year that "Steamboat Willie" came out and introduced the world to Mickey Mouse |
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| the first 3-strip Technicolor film |
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| the 1st public stereo production film |
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| allowed Walt to retain editorial control over his animators |
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| What was the main reason why Walt Disney started using storyboards? |
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| During the 1960s, Lee Harrison III, developed the ____, an analog 3D graphics computer. |
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| The 1969 update to the ANIMAC (vacuum tubes replaced by transistors), which was used for a lot of 1970s TV and film effects, was the ____. |
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| the most famous SCANIMATE image was showcased briefly in this film... |
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| Special Interest Group on Computer Graphics |
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| During the first SIGGRAPH conference, two 3D models stood out; they were the ____ & ____. |
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| Westworld (1973), written by Michael Crichton |
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| 1st commercial film to use CGI |
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| 1st 3D graphics in a commecial film |
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| 1st CGI in the environment with live actors |
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| The Last Starfighter (1984) |
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| 1st film w/ photo-realistic CG images |
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| the year that Steve Jobs bought Lucasfilm's computer graphics division and later names it PIXAR. |
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| 1st CG animation to win the Academy Award for Best Animation |
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| Digital Input Device (DID) |
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| Special device used during Jurassic Park, that allowed hands-on skills to control the CG movement of characters |
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| Year that Jurassic Park came out |
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| 1st movie with believe-able "living" 100% CG creatures |
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| 1st computer animated feature-length film to be released |
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| the year that "Final Fantasy: The Spirits Within" was released |
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| basic 3D shapes already modeled in the animation software |
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| primitives are made up of _____ |
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| a small, detailed, sculpted figure used as a physical, visual reference when creating the 3D object or character |
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| ____ is used to outline the plot, and to determine what scenes will be required for the finished product |
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| rough, quick animation generated to be referenced as guides durings production |
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| the knight in Young Sherlock Holmes (1985) |
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| 1st photo-realistic CG character in a film |
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| the simplest polygon is a _____ |
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| Non-Uniform Rational B-Spline (NURBS) |
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| _____ are forms created using curved lines called "splines" |
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| a method for constructing models is ____, a hybrid of both polygons and NURBS, but contains neither (just the characteristics of polygons and NURBS) |
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-Lens Flare (from sun/lens) -Lighting Glow (from in-scene lighting) -Lighting Fog (thick area to see light) |
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| 3 example types of optical lighting effects seen in CG animations |
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| arranging the character's joints and designing how its elements will move (aka building the skeleton of a character) is called... |
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| 2 types of kinematics used |
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| programming and moving joint by joint |
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| programming and moving one body part affects another, like a marionette |
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| Key-frame and Motion Capture |
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| points in a 3D space that are animated based on physics (also simulates flocking behavior) |
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| the HARDEST part of animation |
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| like particle effects, but accounting for a wider range of variables, allowing for more realistic simulations |
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| tracing the individual frames from a motion picture |
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| filling in the missing frames between key frames is called... |
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1) Composition (placement of objects in scene) 2) Camera Set-Up (programmed camera pans, zooms, etc) Lighting (hardest part!) |
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| 3 steps of scene building in computer animation |
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| process of coverting 3D data into a 2D image |
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| networked groups of computers that work in tandem to cut down render times |
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| the process of layering together the separately rendered elements is known as _____ |
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| used to combine live action & CG animation |
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-Shake by Apple -Combustion by Discreet -After Effects by Adobe |
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| special compositing software packages include... |
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| 1st prime time animated TV series in 1960 |
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| Technical Directors or CG Supervisors |
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| people who oversee the creative development of the computer animation process and ensure consistency of the work between animators, whom the animators report to |
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| the specific changes in the model's position at prescribed times within the scene (used in the key-framing process) |
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