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| to generate fluid movement by tracing the individual frames from a motion picture |
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1960's- Analog video computer |
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| generated durring pre production, low resolutions |
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| Animation Production Houses |
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| supply animation work for commercials, tv, anf feature films |
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| Tracing individual drawings and placing them onto a painted background |
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| oversee the createive development of comp animation process |
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| Stopmotion animation using a different medium |
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| layering together separately rendered elements |
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| technique used to integrate animated and live action elements in composing |
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| a series of still images that can be repeated indefinately |
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| Electro-mechanical motion capture |
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| records movement by analyzing the mechanical changes of ther hardware in a suit worn by the actor |
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| moving a model one joint at a time |
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| thin masks placed in front of a light beam to impose a variety of possible patterns |
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| stopmotion interleaved with computer movement between poses |
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| software supplies animation between key frames |
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| the key poses for interpolation software to create animation between |
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| study of the motion of bodies |
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| animators use this to make it seem like real life |
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| equips an actor with magnetic markers, and senses and records changes in their positions |
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| creating 3D objects, basic shapes |
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| the ability to distort or deform one object and smoothly transition into another |
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| recording human performance |
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| curved lines plotted in 3D |
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| available to enhance objects that emit illumination onscreen |
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| cameras and reflective badges to represent movement of the actor within the computer |
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| points in a 3D space that are animated based on physics |
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| made in preproduction, rough animation |
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| basic shape already provided by the animation program |
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| networked groups of computers that work in tandem to render animation |
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| final assembly of image by the computer |
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| arranging a characters joints and designing how its elements will move |
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1970's used for tv and film effects
Star Wars 1977 |
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| Special interests group on computer graphics |
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| the curved lines in NURBS |
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| animation that is obtained by moving and recording an actual object one frame at a time |
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| another way to construct animation models |
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