Term
| What types of prototypes exist? |
|
Definition
|
|
Term
| What are brainstorming challenges? |
|
Definition
|
|
Term
|
Definition
1. individual brainwriting 2. Group brainstorming 3. Change perspective with external stimulit 4. repeat |
|
|
Term
|
Definition
| ability to discover what a product does, how it works and what operations are possible |
|
|
Term
|
Definition
| highly simplified explanation of how a product works, based on several assumptions (model breaks when assumptions not met -> problems while using the product) |
|
|
Term
| Can the conceptual model change? |
|
Definition
| Yes, change between persons and within persons (e.g. over time when you learn new things about a product) |
|
|
Term
|
Definition
| what the user perceives about the system |
|
|
Term
| How are system image and conceptual model connected? |
|
Definition
| If system image is incoherent, incomplete or contradicting -> erroneous conceptual model -> usability problems |
|
|
Term
| What makes a good conceptual model? |
|
Definition
- Affordance - Signifier - Feedback - Mapping - Constraints |
|
|
Term
| How are conceptual model and discoverability connected? |
|
Definition
| If there is a good conceptual model, people find out how it works (discoverability) |
|
|
Term
|
Definition
| relationship between a physical object and a person |
|
|
Term
|
Definition
| mean of signaling the presence of the affordance |
|
|
Term
|
Definition
| how the product communicates the results of an action to the user |
|
|
Term
|
Definition
| how the relationship between the controllers and the controlled is shown |
|
|
Term
| What are attributes of feedback? |
|
Definition
- single or multi channel (visual, auditory, olfactory, gustatory, tactile) - consistent or contradicting - immediate or delayed - informative or ambiguous - ambient, obvious or obtrusive, distracting |
|
|
Term
| What are attributes of Mapping? |
|
Definition
- spatial correspondance - cultural convention - biological nature |
|
|