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| part of separation when initiate is invited into the adventure |
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| "jumping off point" for the adventure that is the interface between the known and the unknown |
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| Part of the Initiation when the initiate faces a series of tempations |
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| Initiate faces the greatest challenge of the journey |
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| sudden, dramatic change in the way one thinks or views life |
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| change in behavior occurs |
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| initiate becomes "at one" with his/her new self |
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| when the hero contributes to one's society |
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| one that changes someone's life |
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dramatic change sense of discontent |
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| forms the call may take (know 2) |
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something taken from us something lacking in life to restore honor win rights for people |
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"jumping off point" gateway to the unknown |
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| people, being, or situations that block a hero's passage |
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| Functions of Threshold Guardians |
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protect from journeys the initiate is unready for point out the right way |
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| what helpers/mentors give the initiate to help him/her through the journey |
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| Ways the journey can affect the hero |
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outward/physical inward/psychological |
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| During the Abyss, what forms may the greatest challenge take? |
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| something the hero dreads, has repressed, or needs to resolve |
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| attempt to pull initiate away from his/her path |
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| What is used to try and get the hero off course? |
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| Fear dies to make way for ???? |
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| Ignorance dies to make way for ??? |
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| Dependence dies to to make way for ??? |
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| During Transformation, a revelation happens. What happens to the hero? |
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| views life differently; becomes a different person |
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| During Atonement, the hero becomes ???? |
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| reborn/at one with himself |
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| Upon hero's return - 3 possible discoveries for hero |
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become richer and stronger become a great leader become spiritually enlightened |
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