Term
| If at any time a Robot’s operation or design is deemed unsafe, the Robot will be disabled for the remainder of the Match. If the safety violation is due to the Robot design, the Head Referee has the option to not allow the Robot back onto the Court until the design has been corrected. |
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Definition
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Term
| Robots may not touch anything outside the Court boundary. |
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Definition
| Disablement/ 10 sec grace period at start of teleoperation to get back in field if during hybrid |
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Term
| Robots may not intentionally detach parts or leave mechanisms on the Court. |
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Definition
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Term
| Robots may not grab, grasp, grapple, or attach to any Arena structure. Robots may not push or react against the top of the Fender. |
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Definition
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Term
| Robots may not become entangled in the Arena elements. |
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Definition
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Term
| Robots may not damage any part of the Arena, including Basketballs. |
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Definition
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Term
| Basketballs may not be intentionally placed out of bounds. |
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Definition
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Term
| Strategies that use Basketballs to either aid or inhibit Balancing of any Bridge are not allowed. |
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Definition
| Technical-Foul/ Bridge will be counted or discounted |
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Term
| While in the Arena, including before and after a Match, Players must be civil towards other Players, competition personnel, and event attendees. |
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Definition
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Term
| During Hybrid, Robots may not contact the carpet on their Alliance Station end of the Court. |
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Definition
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Term
| During Hybrid, Players must remain in their assigned starting positions. |
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Definition
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Term
| During Hybrid, Players may not touch Basketballs. |
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Definition
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Term
| During Hybrid, any control devices worn or held by the Drivers must be disconnected from the Operator Console, and not connected until Teleop. |
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Definition
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Term
| Robots in contact with the carpet and/or Key on their Alliance Station end of the Court are limited to 60 in tall. |
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Definition
| Foul/ Technical-Foul if repeated |
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Term
| Robots may extend one appendage up to 14 in. beyond a single edge of their frame perimeter at any time. |
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Definition
| Foul/ Technical-Foul if repeated |
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Term
| Robots may only actively control three Basketballs at any time. |
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Definition
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Term
| Robots on the same Alliance may not work together to blockade the Court in an attempt to stop the flow of the Match. |
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Definition
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Term
| Intentionally falling down or tipping over to block the Court is not allowed. |
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Definition
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Term
| Robots may not contact or otherwise interfere with the opposing Alliance Bridge. |
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Definition
| Technical-Foul/ Red-card and counting of bridge w/max bots if during balancing |
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Term
| Strategies aimed at the destruction or inhibition of Robots via attachment, damage, tipping or entanglement of Robots are not in the spirit of the FRC and are not allowed. |
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Definition
| Technical-Foul/ Yellow Card |
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Term
| Deliberate or damaging contact with an opponent Robot on or inside its Frame Perimeter is not allowed. |
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Definition
| Technical-Foul/ Yellow Card |
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Term
| Robots may not touch an opponent Robot in contact with its Key, Alley, or Bridge. |
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Definition
| Foul/ Technical-Foul for purposeful, consequential contact |
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Term
| An Alliance may not pin an opponent Robot that is in contact with a Court border, Fender, Barrier or Bridge for more than 5 seconds. |
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Definition
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Term
| Fallen (i.e. tipped over) Robots attempting to right themselves (either by themselves or with assistance from an Alliance partner) have one 10-second grace period per fallen Robot in which they may not be contacted by an opposing Robot |
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Definition
| Foul for inadvertent/ Technical-Foul for intentional |
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Term
| A Robot may only be supported (fully or partially) by another Robot if one of the Robots is in contact with a Bridge. |
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Definition
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Term
| Only Inbounders may contact Basketballs; each Inbounder may hold a maximum of two Basketballs. During Teleop, Inbounders must remove Basketballs from the Corral immediately upon arrival. All Basketballs in the Alliance Station must be held by Inbounders once removed from the Corral. |
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Definition
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Term
During Teleop, Inbounders may enter Basketballs back onto the Court by: passing though the Inbound Slots at any time; throwing over the Inbound Station during the final 30 seconds of Teleop. |
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Definition
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Term
| During Teleop, Players must be within their Alliance Station. Inbounders who were in the Kinect Station during Hybrid must return safely and expediently to their Alliance Station at the start of Teleop. Inbounders must remain behind the Starting Line during the Match. |
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Definition
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Term
| Players may not extend any part of their body into the Court or contact any Robot at any time during the Match. |
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Definition
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Term
| If a Robot becomes unsafe (e.g. the Robot begins to smoke, the battery falls out, etc.) it may be disabled for the remainder of the Match by any player by pressing the E-Stop button. |
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Definition
| Technical-Foul if used otherwise |
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Term
| During a Match, the operator console shall be operated solely by the Drivers of that team. |
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Definition
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Term
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Definition
Qualification: 10 Elimination: 10 |
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Term
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Definition
Qualification: 20 Elimination: 20 |
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Term
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Definition
Qualification: 20 Elimination: 40 |
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Term
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Definition
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Term
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Definition
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Term
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Definition
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Term
| Exploiting the rule "Generally, a rule violation by an Alliance that was directly caused by actions of the opposing Alliance will not be penalized." |
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Definition
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Term
| Red Card in Qualifications |
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Definition
| No qual. points for that team, still points for alliance |
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Term
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Definition
| Disqualification of all alliance teams for that match |
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