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| themes that reinforce viewers’ shared belief systems |
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| lies below the surface of a movie’s story and presentation |
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| available on the surface of the movie. |
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| the accepted systems, methods, or conventions by which the movies communicate with the viewer |
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| one uninterrupted run of the camera |
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| the process by which the editor combines and coordinates individual shots into a cinematic whole |
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| most common editing techniques designed to hide the instantaneous and potentially jarring shift from one camera viewpoint to another |
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| transitional devices in which a shot fades in from a black field on black-and-white film or from a color field on color film, or fades out to a black field (or a color field) |
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the time a movie takes to unfold onscreen |
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| film analysis that examines how a scene or sequence uses formal elements to convey story, mood, and meaning |
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| the position from which a film presents the actions of the story |
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| the means by which a subject is expressed; i.e movies--pictures and sound |
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| the subject of an artwork |
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| also known as stop-frame or hold- frame. A still image within a movie, created by repetitive printing in the laboratory of the same frame |
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| the intercutting of two or more lines of action that occur simultaneously, a very familiar convention in chase or res- cue sequences |
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| an editing technique that expands viewing time and adds emphasis to an action or moment by repeating it several times in rapid succession. |
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| the process by which the human brain retains an image for a fraction of a second longer than the eye records it |
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an agent, structure, or other formal element, whether human or technological, that transfers something, such as information in the case of movies, from one place to another |
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| an interest in or concern for the actual or real |
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| a treatment that is against or the opposite of realism |
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| a convincing appearance of truth |
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| a source of illumination; it is a key formal element that film artists and technicians carefully manipulate to create mood, reveal character, and convey meaning. |
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| figures and objects within the image changing position simultaneously without actually moving |
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| manipulating space and time |
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| plays: set and seat vs movies: fixed view |
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