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| The largest division of a play. From this to this there may be major shifts in time or setting. |
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| Repetition of initial consonant sounds in prose or poetry (Ex. cool, calm, and collected) |
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| References to things outside a piece of literature (objects, events, other character, etc) used to add variety, imagery, and give authority and add depth. |
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| A comparison of situations or objects used for illustration, example, or clarity. |
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| Often the villain of the story; conflicts with the protagonist. |
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| A figure of speech in which a person, idea, object or deity is addressed. The core idea is that the adressee cannot respond. |
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| A short speech made by a character in a play in which the audience is meant to hear while the characters on stage are assumed to have not heard. |
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| The repetition the same vowel sounds followed by different consonent sounds. |
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| The general mood of a work; akin to setting; may embrace the place, the time or season, living conditions, ets. Mood. |
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| A person in a work of literature. |
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| The primary character who does most of the action. Plot is focused on her/him. |
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| Secondary characters; receive less attention. |
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| Usually the hero of the story. Character with whom we are sympathetic. |
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| Well-developed, complex character. S/he has many sides. |
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| Stereotypical and/or simple character. |
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| Character who experiences a profound change during the story. |
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| Character who does not change. S/he remains the same. |
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the personality of a character
There are two major methods that an author uses to create the personalities of his or her characters.
The first method is simple: direct characterization. In direct characterization, the author simply tells the reader what the character is like.
The second method is indirect characterization. Form of characterization requires more skill from the writer and the reader. |
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| The point of conflict resolution or explosion; sometimes considered the highest point of action; the turning point from which the reader knows that nothing can be the same. Determines resolution. |
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| A light or amusing drama that usually pokes fun at the comic effects of human weakness. Unity and peace restored. |
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| A comic scene in a play used to relieve tension or sadness, often placed before or after saddest moment of play. |
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| The "problem" or friction in a work of fiction |
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| Person struggles with herself; she may be forced to change an idea she had previously, or she could be tempted to act against her values, etc. |
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| Two characters struggle with each other. Often, it’s the protagonist (hero) vs. the antagonist (the villain). |
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| Protagonist must survive/ beat the elements |
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| Protagonist may have to position himself against society. |
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| Protagonist may be trying to escape a supernatural force that is controlling his life. |
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| Protagonist must outwit a machine of some type, often a computer. |
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| Connotation and denotation |
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| Denotation is the simple, dictionary definition of a word; connotations are intellectual and emotional associations with a word. |
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| Essentially the portion of a story that follows the climax and leads up to the final conclusion. |
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| The object's representation of language specific to a region, level of education, wealth, language, etc. |
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| The exchange of words between characters; good dialogue contributes to plot and character development. Bad dialogue doesn't. |
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| The author's selection of words; good diction is artistic, provocative and engagement. |
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| A presentation of fictional events and characters; drama may be divided into comedy and tragedy in the larger sense, although these two may be classified on other levels. |
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| A short poem, speech or chapter concluding a piece of fiction, poetry or drama. |
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