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| The strength or height of a sound or radio wave. |
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| A measurement to indicate the loudness of sound. |
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| Sound that goes straight from a source to a microphone. |
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| A transducer that changes sound energy into electrical energy. |
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| Sound that bounces back to the original source. |
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| The path of a particular signal from a piece of equipment through a console, and/or signal processing devices, to a monitor, transmitter or recording device. |
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| Change the form of energy. (Acoustic to electric, electric to magnetic, electric to acoustic etc.) |
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| A combination of two identical waves going in opposite directions (out of phase). This phenomenon causes cancellations in parts of the overall sound wave. This is largely an undesirable acoustic characteristic. |
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| n. A copy of a particular audio/video program. v. To copy a particular audio or video program. |
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| The most sensitive frequency range in human hearing. |
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| Audible frequencies to the human ear |
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| Automated dialogue replacement (ADR) |
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| Re-recording of dialogue by actors in a sound studio during post-production, usually performed to playback of edited picture in order to match lip movements on screen. |
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| Create props / recreate environment to create sound effects. |
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| Group dialogue or background group noise. |
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| Sound recorded at a remote location / outside of the studio. |
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| Sounds coming from a sound library - insertion of sound from computer directly. |
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| Cueing up sounds to match video. |
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| Altering or adding to a sound by editing. |
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| Re-recording sound technology |
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| Recording audio separate from time when recording video, sometimes used in silent era films. |
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| Coined through Apocalypse Now |
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| A number system consisting of ones and zeros constituting yes or no. |
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| In digital technology, the process of taking readings from the original sound source to convert to binary data. |
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| The number of times per second that a reading of the sound source is taken in order to convert it to binary data. 44.1KHz is the most common stereo sampling rate. |
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| The standard type of compression wherein an entire audio file is encoded at the same bit rate, as opposed to variable bit-rate encoding (VBR). |
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| Digital signal processing. The process used to alter (usually in real time) an audio or video signal in such a way that it sounds or looks different from the original. Examples of signal processing include: boosting bass, simulating a 3D environment, reverb, chorus, and so on. |
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| A piece of circuitry you can add to your computer that allows it to play and record sound. |
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| Any file which holds sound data. |
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| A graphical representation of a signal, or electrical current. A waveform graphs the signal's amplitude (strength) over time. The result is a curving line that looks like a wave. |
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| Digital audio workstations (DAW) |
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| A computer-based system that can create, store, edit, mix, and send out sound in a variety of ways, all within one basic unit. |
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| Given just prior to going on air by holding one hand above the head with the palm forward. |
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| Meaning, "You're on," given by pointing your index finger (using the same hand that gave the standby singal) at the person who's supposed to go on air. |
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| Given for stopping a program by drawing the index finger across the throat in a "slitting" motion. |
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| Two minutes left hand-signal |
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| Hold up index and second finger of one hand in front of you. |
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| Give mic level hand-signal |
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| Hold one hand out in front of you with the palm down and thumb under the second and third fingers. Open and close the thumb and fingers in a "chattering" motion to indicate that the announcer should talk into the mic so that levels can be checked. |
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| Stretch it out hand-signal |
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| Pulling hands apart, as if stretching something. |
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| Pointing and spinning the index finger in the air. |
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| Given when everything is going fine. |
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| Three primary functions of an audio console |
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| To amplify a signal, to route a signal, and to mix two or more signals together. |
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| Sending the audio signal to another source. |
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| Channel / Input selectors |
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| Select between a microphone or line level signal. |
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| Adjust the amount of amplification applied to a given input signal. |
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| Assign a channel to a particular left/right output or a submaster output. |
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| Place a channel's signal in the L-R spectrum. |
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| Faders (Channel and master) |
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| Adjust relative amplification for mixing or bringing a signal into a Left/Right mix. |
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| Allow for isolated monitoring of a particular signal. |
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| Selects signal source to feed control room monitors. |
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| Adjusts monitoring level within control room. |
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| (moving needle type) measure an average decibel level |
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| Measure decibel level as well as peak level of a signal. |
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| The final output stage of a signal within a console. |
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| The act of listening to a signal through an audio console; that signal being either program (broadcast) material, or being cued (previewed) for broadcast or recording purposes. |
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| Allow for the monitoring of a signal where a live microphone is in operation. (Purpose - to avoid feedback.) |
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| To bring sound up from silence to full volume. |
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| To take sound from full volume silence. |
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| To bring up one sound and take down another in such a way that both are heard for a short period of time. |
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| To cut from one sound at full volume to another sound at full volume. |
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| Creates an electrical signal by the movement of a magnet and a moving coil. |
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| Another name for a dynamic mic. |
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| Condenser/Capacitor microphones |
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| Create an electrical signal through the movement of a diaphragm within an electrically charged field. |
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| Allow for the use of a microphone without a cable through an FM or UHF transmission of the signal. |
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| A mic capsule is at one end of a tube, or barrel, that is "aimed" like a gun toward the sound source. |
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| Picking up a sound in a heart shaped pattern. |
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| Picking up sound from one direction. |
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| Picking up sound well from the front, but not the sides. |
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| Picking up sound from all directions. |
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| Picking up sound from two directions. |
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| Pressure zone microphones (PZM) |
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| A flat microphone that, when set on a table or other flat surface, uses that surface to collect the sound waves and therefore can pickup audio levels from a fairly widespread area. |
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| The phenomenon of increased bass response in a microphone when a sound source is moved closer to it. (directional microphones only) |
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