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| Main concerns of costume designers |
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Definition
1. Dramatic interpretation and character 2. Overall Production Concept 3. Costumes as a whole 4. Individual costume |
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| Responsibilities of costume designer |
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1. The overall feeling of the production 2. The individual elements of which it is composed 3. How the actor feels about it, understands, and relates to his/her costume |
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| Costume structure of a production |
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1. Created by basic line 2. Enhanced by Character Interpretation 3. Character details add zest, flavor, and a feeling of completeness |
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| Communicate much about a character |
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| Dress in general; include underpinnings, accessories, hair and makeup |
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| What goes into creating a costume? |
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Definition
1. Reading the script 2. Production meeting with director & other designers 3. Reading the script (at least 2 times) 4. Research, research, research 5. Rough sketches with color ideas 6. Production meetings 7. Final renderings after changes 8. Measurements, paperwork/charts/lists, buying, renting, cutting, construction, fittings, tech, returns, restock, budget |
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1. What the characters say 2. What the characters do 3. What is said about characters by others 4. Information found in the text and subtext of the script |
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| 9 objective and 2 subjective things clothing tells us |
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Definition
1. Geography 2. Sex 3. Occupation 4. Time of Day 5. Social Status 6. Action 7. Period/Era 8. Season/Weather 9. Age Subjective: 1. Attitudes 2. Personality |
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| What it takes to put together costumes |
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Definition
1. Money (How much can be spent?) 2. Number (How many are there?) 3. Time (How much time is there to build them?) 4. Skill/Labor (How much skilled help is there?) 5. Complexity (How complicated are the costumes?) |
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| Guidelines for design unity |
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1. Realism V.S. Stylization 2. Unity through line and detail 3. Color and fabric/texture control |
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1. Title 2. Period 3. Major historical info (rulers, wars, etc) 4. Overall shape of the period 5. Specific costume pieces or people mentioned in the script (yellow stockings, run) 6. Artists of the period |
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1. Texture 2. Line 3. Shape 4. Form 5. Light 6. Color |
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1. Area of the actor’s body and costume 2. The total area of the stage or screen space. |
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| The space of the actor’s body and/or the outline of the garment |
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| Line of the costume may be expressed through: (4) |
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1. Cut 2. Seaming 3. Application of trim 4. Overall silhouette of the period |
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1. Path: straight, zig zag, curved, etc 2. Width: thin, thick 3. Direction: vertical, horizontal, diagonal 4. Continuity: unbroken, broken 5. Sharpness: sharp, fuzzy 6. Contour: smooth, shaped 7. Consistency: solid, porous 8. Length: long, short |
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Term
| Places line is used on costumes (5) |
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Definition
1. Edges: collars, cuffs, hems 2. Construction details: seams, darts, pleats, gathers, draping, edges 3. Fabric type: furs, wovens, sheer, feathers, lace 4. Trims: lace, piping, braid, fringe, buttons 5. Pattern in fabric: printed, brocade, damask |
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| Shape, space, & silhouette |
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Definition
1. Human body: look at your actor’s natural shape 2. Costume Silhouette: Each era’s costumes can be broken down into geometric shapes/spaces 3. Each era will be predominantly horizontal or vertical. Silhouette: Larger areas within the silhouettes are perceived as space. Smaller areas are perceived as shape. Dividing space into shapes with detail, trim, etc., add variety and interest |
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1. Symmetrical Balance: When the shapes or lines on one side of a vertical axis are mirrored on the opposite side 2. Asymmetrical Balance: Achieved by a form of opposing or contrasting elements that combine to bring a sense of equilibrium to the composition. 3. Radial Balance: All elements radiate from a central point 4. Crystallographic Balance: Equal emphasis over the entire area, an overall pattern with no particular beginning or end |
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1. Linear progression: A line that creates a shape and repeats it 2. Gradation: A progression in which the size of the shapes increases or decreases in a regular sequence 3. The eye is drawn from one element to another in a systematic way 4. Repetition |
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| Specifically defines the unmodified colors in the spectrum/wheel |
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| A hue mixed with black and white |
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| Color as appears on the wheel or in the spectrum |
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| Colors with no hue, i.e. black, white, grey |
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| Basic colors that can’t be mixed from others |
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| Mix of 2 primaries in equal strengths |
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| Colors opposite each other on the wheel |
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| The relationship of a tone relative to the gradations between black and white |
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| Affected by the amount of neutralization of a hue that has occurred |
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| Color Schemes: Monochromatic |
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| tints, tones, and shades of one hue |
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| hues next to each other on the wheel; can include tints, tones, and shades |
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| Color scheme Complementary: |
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Definition
| hues across from each other on the wheel; can include tints, tones, and shades |
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| Color scheme Split Complementary: |
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| almost a triad; example: yellow/red-violet/blue-violet, includes tints, tones, and shades |
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| hues form a triangle on wheel; includes tints, tones, and shades |
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