Term
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Definition
| The Scientific study of the human perception of sound |
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Term
| What is the Basilar Membrane? |
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Definition
| Membrane inside the cohlea that contains the hairs used to translate sounds into neural energy |
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Term
| What would you find in the middle ear? |
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Definition
| Ossicles, and the Stapedius Musscle |
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Term
| What are the three bones that make up the ossicles? |
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Definition
| Malleus, Icus, and Stapes |
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Term
| What is the Stapedius Reflex? |
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Definition
| When exposed to loud sounds for an extended period of time, the stapedius muscle restricts the movement of the ossicles to prevent hearing damage |
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Term
| What are the parts of the inner ear? |
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Definition
| The Cochlea, The Oval Window, and the Basilar Membrane |
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Term
| What are the three main cues with regards to the basics of Psychoacoustics? |
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Definition
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Term
| What attribute of auditory sensation can be ordered on a musical scale? |
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Definition
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Term
| How many octaves make up the human hearing range? |
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Definition
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Term
| Which octave range is known to contain the fundamental, lower harmonics, and overtones of most sound sources? |
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Definition
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Term
| Which octave range is said to give sounds a "tinny" sound? |
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Definition
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Term
| Properly emphasized, the lower parts of this octave range can improve speech intelligibility. |
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Definition
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Term
| Octave 8 is known as the ____________. |
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Definition
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Term
| What is the difference between intensity and loudness? |
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Definition
| Intensity is the strength of a sound wave, where loudness is a human perception of intensity |
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Term
| The shorter the sound, the _______ it must be to be heard. |
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Definition
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Term
| What are the four static cues for human localization? |
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Definition
| Interaural Time Difference, Interaural Intensity Difference, Pinnae Response, and Shoulder Echo |
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Term
| Which static cue is most effective when the frequency content of a sound is 270-500Hz? |
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Definition
| Interaural Time Difference |
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Term
| Which sound source determines both azimuth and zenith? |
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Definition
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Term
| What are the four dynamic cues for localization? |
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Definition
| Head Motion, Vision, Early Echo Response, and Reverb |
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Term
| What are the three maincues for determining distance? |
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Definition
| Intensity of sound source, Ratio of direct to reverberant sound, Amount of high frequency content |
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Term
| Define Head Related Transfer Functions. |
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Definition
| Algorhythms that simulate the filtering effects of our pinnae, head, and upper torso |
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Term
| What term descibes the crowding of wavefronts around a moving sound source? |
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Definition
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Term
| If the authorization on your Doppler Plug In expired, ow could you simulate the doppler effect? |
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Definition
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Term
| If a place a fade in on the left channel and a fade out on the right channel, what psychoacoustice phenomenon have i taken advantage of? |
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Definition
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Term
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Definition
| The blending of aoll recorded elements into a continous soundtrack |
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Term
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Definition
| Music and Effects, Dialogue taken out for foreign language markets |
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Term
| What is the only place you would most likely find audio on a digital recording stage? |
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Definition
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Term
| What would you find on either end of the console on a re recording stage? |
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Definition
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Term
| What term describes the blending of source material into smaller stereo submixes? |
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Definition
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Term
| When creating predubs, what factors come into play regarding which material will go where? |
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Definition
| Combine Like Tracks, and Combine Tracks with similar frequency content |
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Term
| How many channels would panned dialogue and walla be sent to in a DTS system? |
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Definition
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Term
| How many channels would panned foley be sent to in a DTS system? |
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Definition
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Term
| Which channel would you send all principle dialogue to? |
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Definition
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Term
| How many channels would panned Small FX be sent to in a DTS system? |
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Definition
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Term
| How many channels would panned Large FX be sent to in a DTS system? |
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Definition
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Term
| What is mixed to create a printmaster? |
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Definition
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Term
| Why dont directors like to hear footsteps in the surround channels? |
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Definition
| It draws attention away from the screen |
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Term
| What is the purpose of "The Chain"? |
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Definition
| To clean up production dialogue |
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Term
| What is the difference between a 4+1 ambience predub and a 5 channel ambience predub? |
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Definition
| 4+!= quad and a combination of all elements in mono to be a filler, and 5 channel is mixed to feed 5 channels discretely |
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Term
| Why should you never process more than halfway doing predubs? |
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Definition
| You don't yet know if it will work with the other elements in the mix |
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Term
| What is the optical track and why is it there? |
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Definition
| Analogue streo L/R mix, there in case digital format drops out |
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Term
| What is the headroom for all digital formats? |
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Definition
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Term
| Where is the audio for DTS found? |
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Definition
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Term
| Where is the audio for SDDS found on the film? |
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Definition
| On both sides, the outer edges |
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Term
| Which decoding format uses a 4-2-4 format? |
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Definition
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Term
| Who appoints the music executive? |
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Definition
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Term
| What is the job of the Music Supervisor? |
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Definition
| Chooses all the source music to be used in the film |
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Term
| What are some of the traits that are neccessary for a good composer? |
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Definition
| Filmic Vision, Willingness to change music many times, Crafty, Inventive, Can Communicate in Dramatic terms. |
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Term
| Who appoints the Orchestrator? |
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Definition
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Term
| What is the Orchestrator's job? |
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Definition
| To Arrange the Composer's music for proper instrumentation, making sure parts are playable, and not technically akward |
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Term
| What does the copyist do? |
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Definition
| Creates individual parts for each member of the orchestra according to music preparation conventions |
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Term
| Who is the protector of the score in the final mix? |
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Definition
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Term
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Definition
| A melodic Phrase or passage that accompanies the reappearance of a character, element, or situation |
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Term
| What are the Final Cue Sheets? |
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Definition
| Documents that contain the final timings of the music |
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Term
| What percentage of the game industry plays games on PC? |
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Definition
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Term
| What is the gtame indusrty's targeted audience? |
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Definition
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Term
| What is the music breakdown for video games? |
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Definition
40% Electronica 40% Symphonic 20% Everything else |
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Term
| What is the dominant platform in the game industry? |
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Definition
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Term
| What is the main editing software used in the game industry? |
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Definition
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Term
| What are the technical limitations when creating a game? |
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Definition
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Term
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Definition
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Term
| How much RAM does the X Box have? |
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Definition
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Term
| What platfrm uses a 4:1 compression essentially giving us 8 MB of RAM for sound? |
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Definition
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Term
| What are the three ways to play back a sound in a video game? |
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Definition
| Triggering a Sound Through RAM, Streaming From Disc, and Triggering Streams |
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Term
| How are sounds organized? |
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Definition
| Into banks on the disc that are loaded into RAM |
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Term
| What are two ways to save space? |
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Definition
| Use the loweest possible sample rate, time compress audio and trigger at a lower pitch |
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Term
| What percentage of game audio is creation, and what percentage is implementation? |
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Definition
| 50% creation 50% implementation |
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Term
| What are the two types of music for games? |
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Definition
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Term
| Why do record companies like to break artists into the gaming world? |
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Definition
| Gaurantee on units sold, Captive Audience, and repetition of songs |
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