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| What computer platform is used to most in the game audio industry? |
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| What DAW is the main editing software for doing game sound? |
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| In game audio, where do we find details about the project we're working on? |
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| What are the four key technical limitations to consider when creating sound for games that we discussed? |
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| RAM, Bandwidth, Storage, SPU |
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| What was first important requirement for someone who would like to work in game audio? |
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| Where film sound is done on reel-by-reel basis, game sound is handled on a _________________ basis. |
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| The emphasis on __________ in game audio work means that a potential sound designer should understand how to operate Microsoft Excel, database software like Soundminer and be a decent organizer in general! |
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| What is an S.P.U., and what is it's purpose? |
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| Sound Processing Unit/Dedicated processor for sound/Handle sound so CPU don's have to |
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| During which phase of game development is the game sound team responsible for gathering all of their assets? |
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| There are two ways to play back audio in games, what are they? |
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| Non-linear; adaptive score |
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| With regards to game sounds, what are banks and why are they used? |
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| Collection of sound; common and level specific |
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| List three reasons why record companies would push to use game sound to break a new artist? |
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| Exposure; Break a new artist; subconscious listening |
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| What is the importance of sound designers working with the programmers? |
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| To know about what type of sounds needed/like what characters/plans of....programmers are create |
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| What do we use to "wire" in the sounds of the game? |
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| because it gives more control over how sounds are presented in the game |
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| What is another term for temporary placeholder sounds that are provided by the game sound team to be used just at the beginning of the development phases? |
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| Are games linear or non-linear? |
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| Constantly changing technology means constantly redefining development process is known as ________? |
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| What lists all factors involved in the game? i.e. platform, style of game, specific environments, player elements, NPC's/Enemies |
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