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| Creates figure ground relationship |
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| actual and implied lines which can act as a basis for design |
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1. Actual Lines 2. The edge between to contrasted areas of value 3. The centers of shapes or volumes 4. Continuations (Gestault Principle) 5. Eye Lines (The projected direction of a figure's gaze within a composition) |
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1. Rigid 2. Implied 3. Radial 4. Related Diagonals 5. Organic 6. Organic and rigid 7. Related Curves 8. Triangle 9. Diamond 10. Circle |
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| Only uses Horizontal and vertical lines to define structure |
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| when subject matter creates implied lines in a grid structure form |
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| depends on contours of curved objects to create divisions |
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| depends on natural organic structures to create divisions |
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| Related diagonals structure |
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| creates a grid work of diagonal lines (moves the eye) |
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| actual or implied lines that seem to emanate from a central point |
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| usually represents madonna and child |
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| divided into 3 sections (golden section) |
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| figure/ground relationship |
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created by -selective focus -lights and darks (contrast) -physical proximity |
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Theory of mind & brain Operational principal of the brain - holistic -parallel -analog -self organizing tendencies
the whole is different from the sum of its parts |
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| Gestault laws of perceptual organization |
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1. Law of Proximity 2. Law of Similarity 3. Law of Closure 4. Law of Simplicity 5. Law of Continuation 6. Law of Segregation |
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| the quality of relating the visual elements of a composition |
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| differences achieved by adding opposing, contrasting, diversifying or changing elements within a design |
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| a visual difference that is strong enough to make two distinct elements from eachother |
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point/line area/body large/small hard/soft thick/thin transparent/opaque much/little sweet/sour horizontal/vertical area/line smooth/rough broad/narrow light/heavy dark/light liquid/solid strong/weak loud/soft plane/volume high/low long/short still/moving light/dark continuous/intermittent straight/curved pointed/blunt diagonal/circular |
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| actual or alluded surface quality referring to touch |
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| repetition of elements within a design |
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| the repetition of a small element to create the visual of texture |
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